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Teramonya Voyagers

Frisky, clothing-optional fun for stranded students on a comic quest for Earth

* Teramonya Voyagers
* Bandai Entertainment
* Approx. 100 minutes
* $29.98 Hybrid DVD

Review by
Tasha Robinson

H apless Ayako Hanabishi wanted to be a teacher, but when she graduated and began looking for jobs, nothing was available. When she was finally offered a position at a school, she jumped at the chance, even though it meant traveling to a distant planet. But when she arrived, she found the school had suddenly gone bankrupt. She and athletic scholarship student Wakana Nanamiya were left in the same position--broke, abandoned and very far from home.

Our Pick: B-

As Teramonya Voyagers begins, the two decide to find a way back to Earth no matter what. Suddenly, a giant mecha crash-lands in front of them, demolishing their old school. A cocky pink-haired girl named Paraila emerges and quickly makes friends with the two Earthlings, claiming she's a student who wants to "find herself" by enrolling at a school on their distant planet. The three pool their limited funds for a shuttle flight that will get them marginally closer to Earth, but they haven't even gotten on board the ship when Paraila is noticed, with explosive results.

It turns out Ayako and Wakana's new friend is the notorious "Space Trash Paraila," once a notorious criminal boss in the Jaoukai crime family, now wanted by angry people on both sides of the law. Ejected from the Jaoukai, Paraila set out on her own, hunted by the Space Federation Police, who want to bring her in and squeeze Jaoukai secrets out of her. The Jaoukai, having caught on to the danger, want to silence her. Paraila's only hope is to get to Earth, a "backwater planet" outside the range of operative law-enforcement treaties.

With Ayako and Wakana now branded as accessories to Paraila's constant lawbreaking (a list of new violations is helpfully presented at the end of each episode), the three flee across the galaxy in varying degrees of screaming panic. Another Earthling, violence-loving pit bull Tatsue Yokoyama of the SFP, catches up to them again and again with increasingly huge and elaborate weapons. But Paraila has one ace up her sleeve--a piece of stolen Jaoukai technology that turns any mecha, no matter how archaic, into a state-of-the-art machine capable of evoking big, splashy fight sequences.

In-jokes for an out crowd

American audiences aren't going to get most of the subtext of Teramonya Voyagers, a grab-bag spoof of popular Japanese TV. They'll have to content themselves with the more obvious gags, which are served up in abundance from the opening credits--featuring the characters' heads rotating in washers and dryers--to the abrupt ending. (The characters don't even get close to Earth, nor do they specifically fail; as the last episode wraps up, a voice-over says brightly, "What will happen to our three voyagers? Only God can answer that. And for some reason, that's the end.")

The producers clearly had a lot of fun with this short series. Given its silly beginning and complete lack of ending, it doesn't need to hold to any particular storytelling standard. That makes Voyagers a pretty lightweight and unambitious series, but it also leaves a lot of spare room for unrestrained goofiness. Some highlights include Ayako's impromptu haikus ("My unemployment/Robots are falling, falling/From the autumn sky"), Tatsue's over-the-top revenge schemes, and frequent send-ups of detective shows, big-robot cartoons, space sagas, crime dramas and martial-arts films. The final episode is particularly weird--trapped in a damaged spaceship with malfunctioning air conditioning, the protagonists avoid heat prostration by donning an ever-changing assortment of skimpy costumes, each consisting of random pieces of equipment strapped over the pertinent areas. (Some of the best styles include sports gear, machine parts and, in one memorable case, an inner tube and a bag of goldfish in water.)

On the surface, Voyagers is a standard blend of bouncy, squawking girls squabbling over trivia and giant mecha pounding at each other. But the series is loony enough to develop its own unique flavor. Sharp, protean animation, which changes often for parody effect, frequently heightens the sense of freshness and unpredictability. Bandai has conveniently packaged the entire series on one DVD--anime's first DVD-only release--which makes it easy to breeze through all four irreverent episodes. But the sheer exuberant insanity of the project makes it a lot of fun, too.

The series' worst flaw for me is that the dynamic, savage Tatsue doesn't get nearly enough airtime. I love her "training" sequence, where she catches a fish in her mouth while living in the woods. Obviously borrowed from some samurai epic, but don't ask me which one. -- Tasha

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