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Gundam 0080: War in the Pocket

War is bad for children and other animated things

* Gundam 0080: War in the Pocket
* Bandai Entertainment
* Boxed Set: Vols. 1-3
* 175 Minutes
* $53.98 Dubbed

Review by
Tasha Robinson

Like his schoolmates, 11-year-old Al thinks war is pretty exciting. He plays violent video games, draws mecha in class, and sneaks around in restricted areas of the local spaceport. He chatters eagerly with his friends over the latest developments in the messy space war between the Earth Federation and the Duchy of Zeon. Al can afford to be nonchalant about the conflict; he lives on a neutral space colony, an idealized world full of high-tech conveniences and luxuriant parks. His world is almost untouched by the war, except when supply ships don't arrive on schedule.

Our Pick: A-

But the political situation changes abruptly as his colony builds diplomatic ties with the Federation. Soon Zeon and Federation mecha are tangling in the streets. Al is thrilled at the chance to see real battle suits up close, and he chases a damaged one to its crash site, where he boldly confronts a young Zeon pilot named Bernie. Hoping to outdo a schoolmate who owns a real Federation rank pin, Al trades his digital camera's memory disk for Bernie's Zeon insignia. But the camera disk contains footage of a mysterious Federation weapon being unloaded at the spaceport, and Zeon promptly sends Bernie's team back in to find and destroy the weapon at all costs.

When Al accidentally encounters Bernie again, he has all the information necessary to blow the Zeon spy's cover and get him and his teammates executed. He suggests an alternative--they can make him a Zeon spy, too. When they agree, hoping to keep him quiet, he throws himself into the role with abandon. Al performs poorly at school and is dangerously resentful and hostile at home, but as a spy he outshines Bernie, making it possible for the team to infiltrate the community and locate the weapon they're seeking. Al doesn't realize he's altered the course of the war--not for the Federation or Zeon, whose real conflict is being fought far away and on a much higher level--but for himself, his friends, and his placid little world.

A complex moral tale

War in the Pocket, set three years before Gundam 0083: Stardust Memory, deals with a critical point in the complex Gundam history, but does so from a distance. Somewhere in the background, Zeon and the Federation are winding down the war, but the distant, momentous events make little difference to the localized "pocket war" of this series. And even the pocket war is less important than the various characters' perceptions of war, which are revealed gradually and carefully through plot twists that lead in a surprising number of directions and provoke a surprising range of sympathies. As with Stardust Memory, there are few clear good guys or bad guys here: just a lot of human beings with regrettably opposing viewpoints that they're willing to (or forced to) die for.

The moral complexity of the story gives it some authority, as does the astute characterization, which makes even a drunk woman sobbing into a phone at a bar an interesting and sympathetic individual. Only the overly restrained animation and a rather conventional opening mar what eventually shapes up as a first-rate story. Pocket shows, all too painfully, how war alters reality and casually destroys lives. And it does it with compelling simplicity, through the point of view of an avid young war buff who thinks combat is a game.

Compared to Federation functionaries and Zeon fanatics, Al makes an odd and uncomfortably sprightly little protagonist, despite his occasional sociopathic moments. Briefly, his inclusion threatens to turn Pocket into a cute, wholesome, Norman Rockwell version of war, or perhaps another anime wish-fulfillment fantasy about young boys with big toys getting to fight alongside their older, tougher counterparts. But the series' ultimate ends are considerably more subversive, and Al's awakening is decidedly unconventional. Where Stardust Memory turns war into galaxy-wide pageantry, Pocket makes it ragged, hurtful and empty. The amazing thing is, neither series contradicts the other.

Note: the individual volumes of this series are still available in both subtitled and dubbed formats, but there's no subbed box set of just Gundam 0080. There is, however, a boxed set that includes all of Gundam 0080 and Gundam 0083 subtitled--not a bad deal, if you want to see both sides of the coin. -- Tasha

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Serial Experiments Lain

Going out with a particularly odd bang

* Serial Experiments Lain
* Pioneer Entertainment
* Vols. 3-4: (Episodes 8-13)
* 75 Minutes Each
* $24.98 Dubbed
* $29.98 Subtitled (Reviewed)

Review by Tasha Robinson

In previous episodes of Serial Experiments Lain, enigmatic eighth-grader Lain Iwakura was spending most of her spare time in the virtual world of the Wired, looking for answers to a variety of mysteries, including her own identity. As the series concludes, she's still searching, and listening to rumors about herself, the nature of the Wired, the Knights, and how they all connect. But rumors are spreading about her as well. Her schoolmates believe she's been spying on them and spreading embarrassing information on the Wired. Strange messages appear on her computer and everyone in school seems to be staring at her. Like so many of the other weird events around her, this latest twist would be easily explained if there were two Lains--one in the Wired, and one in "reality." The mocking God-voice from the Wired claims this is true, but Lain refuses to believe.

Our Pick: A+

Prompted by the self-proclaimed God, she explores her powers over human memory and the solid world. She denies the various contradictory stories she's given about her nature, but she accepts her abilities and uses them to reset the memories of those around her. Apart from her one-time best friend Arisu, her schoolmates no longer remember her apparent spying or the information she supposedly revealed. But in the process, Lain seems to break off from her real-world self entirely. No one sees her at school. Her desk is gone. Her parents act like broken dolls. "I always tried to keep something like this from happening," she says despairingly. "I always tried not to say anything weird."

Information pours into her--the identity of the Wired God who has been manipulating her, the purpose of the Knights, the reason the world of the dead has been encroaching on reality. But Lain snaps in and out of touch, rejecting everything she hears as lies. Sometimes she confronts her tormentors, sometimes she lies quiescent in her oozing computerized womb. But eventually, she will have to make a decision about who she is and which world she belongs to.

Unorthodox, but never boring

As with previous Lain installments, each episode in these two volumes uses a different style to communicate its core information--sometimes in flat chunks of exposition scattered between events, sometimes with sly visual metaphors, sometimes in hallucinatory dream sequences that have to be taken at face value to continue the flow of the story. Once again, a rotating group of directors and separate animation directors created each episode, resulting in a patchwork of styles. At some times--as when Lain feels everyone's staring at her, or blames her erasure from the "real" world on her own lack of socialization--the series seems like the simple paranoid fantasy of a particularly timid adolescent. At other times, it presents an entirely new cosmology. One episode, "Infornography," presents a welter of flashbacks over howling electric guitar music in a sequence reminiscent of a Pink Floyd video. Lain may not be suitable for all tastes, but it's certainly never predictable or boring.

Instead, it's a complex and jumpy narrative that imparts a great deal of information in subtle ways, and may require repeated watching. It's possible to piece together a coherent theory that covers all the strangeness surrounding Lain--but the series creators make a point of not handing that theory to the audience on a platter, and any dozen viewers are likely to end up with at least half a dozen impressions. It doesn't help that Lain herself denies each new theory as it's presented.

What does help is that Lain remains a visually beautiful and unconventional series with a strong sense of style and a wry sense of humor. Most Net-savvy viewers will get the Internet jokes, like the sexy female Net avatar whose voice reveals that "she" is actually a male user, or the avatars who are all eyes, all ears or, more frequently, all mouth. And most Net-savvy viewers will also probably find some measure of relevance in Lain's struggle to reconcile her dual on- and offline existence. Lain is less a coherent story than it is a nonlinear conundrum--but it's a judiciously fashioned conundrum that keeps its lessons subtle as well as relevant.

Lain still reminds me a lot of Key: The Metal Idol--except that this series maintained its mysterious and elliptical style throughout. -- Tasha

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